Kevin Johnson
Kevin Johnson
3D Digital Toy Designer @ Moose Toys
Huntington Beach, United States

Summary

I'm a 3D Digital Toy Designer at Moose Toys in Southern California, specializing in 3D character sculpting, 3D printing, look development, and rendering. I also have a keen interest in Look Development for animated films and 3D character modeling for animated films or stylized games. I graduated from Laguna College of Art + Design in 2017. For a glimpse of my work, visit @KJDoes3D on Instagram!

Skills

Digital SculptingSculpting3D ModelingTexturingLook DevelopmentLightingToy DesignConsumer Products

Software proficiency

ZBrush
ZBrush
Maya
Maya
XGen
XGen
Arnold
Arnold
RenderMan
RenderMan
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
3ds Max
3ds Max
Keyshot
Keyshot
3DCoat
3DCoat
Ornatrix
Ornatrix

Experience

  • 3D Digital Toy Designer at Moose Toys
    October 2021 - Present

    3D Sculptor/Designer, Prepping Models for 3D Print, 3D Printing, Surfacing, Rendering

  • Freelance 3D Designer / Toy Sculptor at KJDoes3D
    HUNTINGTON BEACH, United States of America
    October 2018 - Present

    I am a 3D Designer and Toy Sculptor working with Moose Toys and Hasbro.

  • 3D Product Designer at Hasbro
    Burbank, CA, United States of America
    October 2017 - October 2018

    While at Hasbro, I sculpted a variety of toy brands such as Disney Princess, Star Wars, Marvel, DreamWorks Trolls and Blizzard’s Overwatch. Along with sculpting, I created Disney Princess hairstyles with Fibermesh in ZBrush, then surfaced and rendered the final fashion dolls in KeyShot renderer. Also, I worked with FDM 3D printers on a regular basis for rapid prototyping of concept toy ideas. (Most of my Hasbro work is still under NDA.)